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Indiana Jones and the Great Circle the Order of Giants - Underground spaces

A few underground spaces I had the pleasure to work on for the Indiana Jones DLC: The order of Giants.
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My main responsibility for these spaces were to flesh them out from blockouts to finished areas, using mostly already existing content. Modeling some walls, floors, and unique sections. Vertex painting. Blending and connecting elements. Setdressing/worldbuilding. Generally trying to build something interesting and believable.
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First is one of the puzzle rooms in the Tomb of Gibborim.
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Second is a passage connected to the Tomb of Gibborim
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Lastly a small passage section connecting Riccis basement office to the sewers.
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Statues are made by the talented character team
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Axel Torvenius - Art Direction
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Erik Starander - Environment art lead
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Big thanks to my awesome pod for the support and feedback throughout the project:
https://www.artstation.com/mila
https://www.artstation.com/georgemclay
https://www.artstation.com/nebularium
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Lightning art:
https://www.artstation.com/juanocamica

When the puzzle is activated, the player has to navigate fire moving across the corridor.

When the puzzle is activated, the player has to navigate fire moving across the corridor.

Passage connected to the main room of the Gibborim puzzle

Passage connected to the main room of the Gibborim puzzle

Connecting space between the main room of Riccis basement (worked on by Vytautas Katarzis) and the sewers.

Connecting space between the main room of Riccis basement (worked on by Vytautas Katarzis) and the sewers.