First attempt modeling a vehicle! Rendered using UE4.
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Big thanks to Nick Carver, who let me model from his concept!
https://www.artstation.com/artwork/zgmq
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It was a little bit of a challenge finding the right proportions of the bike using only one reference from such a specific camera angle, and mimicking the same camera settings as in the reference. It was a great learning experience, both in modeling in general, and trying to understand shapes and how they relate to each other in order to get the proportions right. It sure was a blast, and I'm definitely going to model more vehicles in the future!
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Modeled entirely in Maya, the bag is simulated in Marvelous Designer (touched up in Zbrush), baked in Marmoset Toolbag, and texturing in Substance Painter. Used a lot of floaters to add detail, and to make transitions smoother between intersecting geometries through floaters as well.
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2-2k texture sets, and one 2x4k. ~53k tris
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Rendered in Unreal Engine 4
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And huge thanks to my teachers and classmates for giving feedback along the way!
Texel density. Tried to adhere to 1024px/m, increasing the density of shells closer to the seat, where I imagine in a 3rd or 1st person game, one would see these details closer up. Not very visible shells were scaled down.