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The Dagger Motorcycle

First attempt modeling a vehicle! Rendered using UE4.
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Big thanks to Nick Carver, who let me model from his concept!
https://www.artstation.com/artwork/zgmq
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It was a little bit of a challenge finding the right proportions of the bike using only one reference from such a specific camera angle, and mimicking the same camera settings as in the reference. It was a great learning experience, both in modeling in general, and trying to understand shapes and how they relate to each other in order to get the proportions right. It sure was a blast, and I'm definitely going to model more vehicles in the future!
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Modeled entirely in Maya, the bag is simulated in Marvelous Designer (touched up in Zbrush), baked in Marmoset Toolbag, and texturing in Substance Painter. Used a lot of floaters to add detail, and to make transitions smoother between intersecting geometries through floaters as well.
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2-2k texture sets, and one 2x4k. ~53k tris
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Rendered in Unreal Engine 4
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And huge thanks to my teachers and classmates for giving feedback along the way!

Render in UE¤

Render in UE¤

Render in UE4

Render in UE4

Render in UE4

Render in UE4

Render in UE4

Render in UE4

Render in UE4

Render in UE4

Texturing detail.

Texturing detail.

Texel density. Tried to adhere to 1024px/m, increasing the density of shells closer to the seat, where I imagine in a 3rd or 1st person game, one would see these details closer up. Not very visible shells were scaled down.

Wireframe.

Wireframe.

Textures, 4k x 2k, 2k and 2k.

Textures, 4k x 2k, 2k and 2k.