A previous school assignment, that I decided to push a bit further.
Assignment from the start was 2 weeks halftime, and the retexturing took me a few days.
My aim with this project was to practise texturing a realistic prop, trying to understand material layers better and to learn more about Substance Painter.
---------------------------------------------------------
A great deal of the texture is hand painted using projections from grunges and alphas. Some awesome alphas from Ayi Sanchez were used as well! Check his page out!
https://www.artstation.com/kratos
---------------------------------------------------------
Modeling (high, low) and UVs in Maya, baking in Marmoset, texturing in Painter and presented in Unreal Engine! (except from the Marmoset viewer at the end)
---------------------------------------------------------
Presented with one 2k texture, and the model itself is made up of 15 806k tris.
---------------------------------------------------------
Thanks to my teachers and classmates for all support and feedback throughout this project!
Please check them out!
Viewer