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Wheel-lock-gun

A previous school assignment, that I decided to push a bit further.
Assignment from the start was 2 weeks halftime, and the retexturing took me a few days.
My aim with this project was to practise texturing a realistic prop, trying to understand material layers better and to learn more about Substance Painter.
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A great deal of the texture is hand painted using projections from grunges and alphas. Some awesome alphas from Ayi Sanchez were used as well! Check his page out!
https://www.artstation.com/kratos
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Modeling (high, low) and UVs in Maya, baking in Marmoset, texturing in Painter and presented in Unreal Engine! (except from the Marmoset viewer at the end)
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Presented with one 2k texture, and the model itself is made up of 15 806k tris.
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Thanks to my teachers and classmates for all support and feedback throughout this project!
Please check them out!

Render in UE4

Render in UE4

Breakdown with wireframe

Breakdown with wireframe

Viewer